Oolite Bulletins

For information and discussion about Oolite.
It is currently Thu Sep 20, 2018 5:28 am

All times are UTC




Post new topic  Reply to topic  [ 42 posts ]  Go to page Previous 1 2 3
Author Message
 Post subject:
PostPosted: Wed Jun 09, 2010 4:39 pm 
Offline
Dangerous
Dangerous
User avatar

Joined: Mon Apr 26, 2010 8:29 am
Posts: 75
I dont think a spoken buy/sell sound is very practicable and
may just be too annoying, not to mention the timing-problems.

In my view, more or less only those events should be audible,
which provide no visual feedback or reponse.

At the marketscreen as an example, one keeps a close eye at the
numbers anyways, so an audible confirmation is not really needed.

Added to that, one does not lose money when buying and quickly
selling commodities, so that too would not be a big reason for
a "a good morning commander, i am K-987-aUt, your personal
market-assistant, you just have bought 5 tons of what seems
to be some sort of fluffy, brown edible porridge.
have a good day."-message. °grins°

_________________
(in a cutely insane, electronic, stuttering female voice)
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.


Top
   
 Post subject:
PostPosted: Wed Sep 08, 2010 2:37 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Dec 20, 2009 11:50 am
Posts: 362
Location: (northern) Germany
With the BGS being finished and adding many ambient sounds, it deletes my excuse the necessity of adding ambient sounds to the Crew Soundset.
Also, the 1.2 will - if I didn't got it wrong - feature automatic countdowns, which I would like to use instead of individual countdowns by crew members.
I will change the post with the needed statements accordingly.

By the way, I'd like to get "ID on" and "ID off" off the list since it overlaps too much - at least for me: I think it's happening too often that you want to lock on a new target while you still have one locked, so "ID on" and "Target aquired" are two events which happen very shortly after another.


Top
   
 Post subject:
PostPosted: Thu Sep 23, 2010 5:43 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Dec 20, 2009 11:50 am
Posts: 362
Location: (northern) Germany
Doesn't seem that people care much :P
Svengali made a patch for the Soundset, I'll see if I can tweak the OXP that it fits just a bit better into the BGS and that you don't need a patch.
I'll probably have it done tomorrow and will update it in the first post.


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Tue Feb 15, 2011 6:09 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
Where can I get the Crew soundset?


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Tue Feb 15, 2011 6:14 pm 
Offline
Intergalactic Spam Assassin
Intergalactic Spam Assassin
User avatar

Joined: Fri Oct 02, 2009 6:50 pm
Posts: 827
Quote:
Where can I get the Crew soundset?
Have you looked at the first post in this thread?

_________________
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Tue Feb 15, 2011 7:03 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
Sorry. Didn't.

I installed it and find it lovely.


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Thu Mar 03, 2011 8:14 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
I found a little bug - two voices react to 'weapon overheated' and they overlap a little.


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Thu Mar 03, 2011 8:29 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Dec 20, 2009 11:50 am
Posts: 362
Location: (northern) Germany
Are you sure? It's (sadly!) normal that the voices overlap. If you just keep firing although the lasers are overheated, you get the message all the time, so I just assume that you held the button for too long.


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Thu Mar 03, 2011 9:37 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
Well, when I hear it, I stop pressing 'a' (kind of automatic). Yet, I hear two voices, and unless my ears deceive me, that's two different voices. I have Engineer, Pilot and Tactical Officer.


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Sun Feb 25, 2018 4:16 pm 
Offline
Dangerous
Dangerous

Joined: Sat Oct 07, 2017 1:24 pm
Posts: 71
The Crew Soundset files don't seem to be at the specified locations.


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Sun Feb 25, 2018 4:20 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Dec 20, 2009 11:50 am
Posts: 362
Location: (northern) Germany
I updated the Dropbox links. The mediafire link still seems to work.


Top
   
 Post subject: Re: Crew Soundset
PostPosted: Sun Feb 25, 2018 4:37 pm 
Offline
Dangerous
Dangerous

Joined: Sat Oct 07, 2017 1:24 pm
Posts: 71
Thanks.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 42 posts ]  Go to page Previous 1 2 3

All times are UTC


Who is online

Users browsing this forum: Baidu [Spider], Google [Bot] and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited