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 Post subject: [NEW] Sniper Sight 2
PostPosted: Tue Jan 24, 2012 4:24 pm 
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Joined: Sat Jun 11, 2011 6:07 am
Posts: 2161
Location: Western Australia
G'day all. I've got an "all new" version of Sniper Sight. This new version has yet more customization options, and is target sensitive.

Download Sniper Sight 2 OXP here.

On target:

Image

Off target:

Image
Quote:
Sniper Sight OXP ver. 2.0.3
Date: April 9th, 2012


Installation and use:

Place the Sniper Sight OXP - "Sniper Sight 2.0.3.oxp" - into your "AddOns" folder.

Head to a planet of technical level 10 or above, where you can purchase the Sniper Sight from the ship outfitters. Sniper Sight requires the Advanced Space Compass to function, and will not be offered in the ship outfitters if you do not already have the ASC.

To use the Sniper Sight, first target a distant asteroid normally using the ident computer, then cycle through your Advanced Space Compass to "target mode". Sniper Sight will appear and facilitate more accurate targeting. Please use responsibly - Wildefire Systems does not endorse or condone hostility between spacefarers.

The Wildefire Systems Type 1D Gunsight (a.k.a. Sniper Sight) is the Ooniverse's most customizable high-precision gunsight, however there is no need to edit files to enjoy this high level of user-customization. All of Sniper Sight's configuration options are easily set using in-game menus, and can be changed on the fly.


Operating modes:

Unlike previous versions, Sniper Sight 2 has two distinct modes of operation: "hold" and "automatic release" modes refer to the gunsight's behaviour once a target is destroyed or lost for another reason.

Hold mode: when the current target is destroyed, moves out of scanner range, or the player re-activates the ident computer to seek a new target, Sniper Sight will remain active and the gunsight will immediately re-appear once a new target is acquired. To de-activate Sniper Sight when there is a current target, cycle the advanced space compass out of target mode or press F5, F6, F7 or F8 to go to a "non-flight-view" screen. If there is no current target, do not attempt to cycle the ASC, but you can still de-activate Sniper Sight by momentarily changing to another screen.

Release mode: when the current target is lost or destroyed - including if the player re-activates the target or ident systems - Sniper Sight will immediately be de-activated, and the gunsight HUD will automatically revert to the normal in-flight HUD.


Sniper Sight configuration:

You can change the configuration settings only while Sniper Sight is in use.
While the "Gunsight" HUD is shown, press N (shift-n) until "Customize Gunsight Settings" appears on screen.
Press n to show the configuration options of your Wildefire Systems Type 1D Gunsight on the prime-able equipment menu.

Then press N until "Gunsight Size" appears on screen.
Press n to switch among the six differently sized sights available, or to switch it off completely. Your new setting should take effect immediately.

Then press N until "Gunsight Mode" appears on screen.
Press n to switch the mode of operation between "hold" and "automatic release" modes.

Then press N until "Gunsight Centre" appears on screen.
Press n to switch on the centre mark. Pressing repeatedly will vary the mark through six different sizes, before switching it off again.

Then press N until "Gunsight Opacity" appears on screen.
Press n to alter the transparency among 33%, 40% or 50% opacity. Your new setting should take effect immediately.

Then press N until "Gunsight Contrast" appears on screen.
Press n to alter the brightness of the central higher-contrast patch among six different levels of low, medium or high brightness. Your new setting should take effect immediately.

Then press N until "Gunsight Reticle" appears on screen.
Press n to switch the supplementary reticle (a.k.a. Scanner Targeting Enhancement) on or off. Use of the reticle in Sniper Sight is completely independant of whether you have purchased Scanner Targeting Enhancement for general use.

Then press N until "Gunsight Camera" appears on screen.
Press n to enable the gunsight camera. While the camera is enabled, Sniper Sight will automatically keep a photographic record of all asteroids successfully destroyed. (Image files will be stored in the folder "oolite.app/oolite-saves/snapshots/" on Windows computers.)

Then press N until "Gunsight Centre Colour" appears on screen.
Press n to switch the square centre mark, and the vanes shown in hold mode, from green to yellow.

Then press N until "Gunsight Glow Colour" appears on screen.
Press n to switch the colour the gunsight will glow when on target. When on target, Sniper Sight can glow bright red, bright green or yellow.

Then press N until "Gunsight Sensitivity" appears on screen.
Press n to adjust the target sensitivity of your gunsight among five different settings. There should not normally be any need to adjust this setting.

Once you are satisfied with your choice of settings, press N until "Lock Gunsight Configuration" appears on screen.
Press n to hide the configuration menu of your Wildefire Systems Type 1D Gunsight from the prime-able equipment menu.


Compatibility note:

Sniper Sight 2 is NOT compatible with scripted HUDs, such as MilHUD, which switch the whole HUD file to achieve changes in the HUD while in flight. It is compatible with scripts that switch only between 'docked' and 'in-flight' HUDs.


Change Log:

2.0.3 (April 9th, 2012) Fixed a bug, wherein the gunsight reticle could be damaged in combat and become unrepairable. Thanks to user Ad Astra for bug report.

2.0.2 (April 5th, 2012) Fixed a bug, wherein the user's settings were lost and reset to defaults, if the Sniper Sight was damaged in combat then repaired through the F3 screen.

2.0.1 (April 5th, 2012) Added yellow option to possible glow colours when on target.

2.0 (January 24th, 2012) Re-started change log for all new version 2. Includes high-contrast centre patch copied from Cmdr Wyvern's MilHUD. Includes half a dozen lines of Javascript copy/pasted from Eric Walch's Tionisla Reporter OXP.
Download Sniper Sight 2 OXP here.


Last edited by Wildeblood on Mon Apr 09, 2012 6:08 am, edited 3 times in total.

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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Sun Jan 29, 2012 1:21 am 
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Deadly
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Joined: Fri Aug 05, 2011 8:30 am
Posts: 231
Location: Belo Horizonte, Brazil
I just HATE topics standing for many days with zero replies. So this one is no more. :twisted:

On-topic: I've downloaded this, and thx WB. Unfortunately as it requires 1.76, and I still have a long list of 1.75-compatible addon updates waiting, it will have to sit there for quite a while... I prefer to have most updates applied and tested under 1.75 before jumping to 1.76. :roll:

I might be trying SS 1.77a and/or 1.77b before 2.x, though. Not sure if their downloads are still available for the die-hard 1.75'ers, but I've got mine in the 'updates pending' bin. 8)

Cheers :D


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Sun Jan 29, 2012 4:00 am 
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---- E L I T E ----
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Joined: Sat Jun 11, 2011 6:07 am
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Quote:
I've downloaded this, and thx WB. Unfortunately as it requires 1.76, and I still have a long list of 1.75-compatible addon updates waiting, it will have to sit there for quite a while... I prefer to have most updates applied and tested under 1.75 before jumping to 1.76. :roll:
It needs Oolite 1.75.3, so if that's what you're using just delete the requires.plist from inside the OXP. It requires Oolite 1.76 because 1.75.3 was a beta release and we're told by the devs that 1.76 is a stable release and no-one has any reason to still be using 1.75.3... you're going on my list of troublemakers, sdrubble. :D


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Sun Jan 29, 2012 9:52 am 
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Quite Grand Sub-Admiral
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Joined: Wed Feb 28, 2007 7:54 am
Posts: 5310
sdrubble: As Wildeblood said, we do not support 1.75.x anymore, so why would you want to test that any OXP updates work with it? Even if something does not work, the first advice you will be given will be to install 1.76, so might as well save some time and do it now.


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Sun Jan 29, 2012 6:25 pm 
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Deadly
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Joined: Fri Aug 05, 2011 8:30 am
Posts: 231
Location: Belo Horizonte, Brazil
Thx WB and a_c. :D

All infos, warnings and advices received and harboured. I will be processing each of these at my usual sub-slothic pace. :wink:

Cheers :mrgreen:


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Mon Apr 09, 2012 7:25 am 
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Joined: Sat Jun 11, 2011 6:07 am
Posts: 2161
Location: Western Australia
I've uploaded a bug-fixed version 2.0.3, and updated the download links in the first post. I recommend that anyone who uses this OXP please update it. I've also updated the MilHUD 4000 version with the same bug-fixes.
Quote:
2.0.2 (April 5th, 2012) Fixed a bug, wherein the user's settings were lost and reset to defaults, if the Sniper Sight was damaged in combat then repaired through the F3 screen.
Quote:
2.0.3 (April 9th, 2012) Fixed a bug, wherein the gunsight reticle could be damaged in combat and become unrepairable. Thanks to user Ad Astra for bug report.


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Sat Jan 12, 2013 1:24 pm 
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Above Average
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Joined: Sat Jan 12, 2013 1:15 pm
Posts: 25
Location: Germany
Hi,

Thank you for the OXP. Unfortunately the box link leads to an "Oops — this shared file or folder link has been removed. ". Can anybody reupload the OXP or does it no longer work ?

Regards


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Sat Jan 12, 2013 6:04 pm 
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Joined: Sat Jun 11, 2011 6:07 am
Posts: 2161
Location: Western Australia
Quote:
Thank you for the OXP. Unfortunately the box link leads to an "Oops — this shared file or folder link has been removed. ". Can anybody reupload the OXP or does it no longer work ?
Sorry, I can't vouch for it still working properly. I took all my OXPs down and I'm just re-uploading them one at a time as I get around to updating them for Oolite 1.77.


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Tue Jul 23, 2013 3:42 am 
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Dangerous
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Joined: Tue Jun 14, 2011 3:28 pm
Posts: 103
Quote:
This shared file or folder link has been removed.
I'll try MilHUD version


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Thu May 08, 2014 4:41 pm 
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Competent
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Joined: Thu May 08, 2014 8:47 am
Posts: 33
Thanks for the useful OXP
Play the Oolite 1.77.1, everything works fine

_________________
My English is very poor.


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 Post subject: Re: [NEW] Sniper Sight 2
PostPosted: Mon Feb 26, 2018 4:28 pm 
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Dangerous
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Joined: Sat Oct 07, 2017 1:24 pm
Posts: 71
The file is not at the specified location.


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