Tankers

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Agis Silverfish
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Tankers

Post by Agis Silverfish » Mon Oct 15, 2012 7:43 pm

How does fuel get to the stations?

I have thought of two options:

A) There are ships (tankers) that skim the stars and then go to the stations and back.
B) There is a collecting station near the star (with solar pannels or something like that) and the tankers move between the skimming station and the planetary station.

I'd prefer the second option, since it leaves sun skimming as a stunt. ;)

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Re: Tankers

Post by Thargoid » Mon Oct 15, 2012 8:04 pm

Image

Like one of these? As sometimes seen around system suns if you have WildShips OXP installed.

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Re: Tankers

Post by Agis Silverfish » Mon Oct 15, 2012 8:13 pm

Precisely! :mrgreen: But where are the ships that transport that fuel?

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Re: Tankers

Post by Cody » Mon Oct 15, 2012 8:15 pm

They have a sub-aether pipeline!
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Re: Tankers

Post by Thargoid » Mon Oct 15, 2012 8:22 pm

Agis Silverfish wrote:Precisely! :mrgreen: But where are the ships that transport that fuel?
[EliteWiki] Here :)

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Re: Tankers

Post by Shipbuilder » Mon Oct 15, 2012 8:30 pm

@ Agis Silverfish - A tanker is one of the ship oxps that I have had in mind for a future release for a while.

If anyone would be interested in developing a specific AI/script to apply the behaviour described in Agis Silverfish's post above I would be happy to develop a model and put together an oxp.

Failing that I will probably give it a go myself at some stage but this will be once I have managed to learn some scripting skills. :?
Last edited by Shipbuilder on Sat Oct 20, 2012 12:23 am, edited 1 time in total.
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Re: Tankers

Post by Thargoid » Mon Oct 15, 2012 8:46 pm

There are also a few other tankers, such as the Woma in [EliteWiki] Transports OXP.

With suitable OXPs installed (WildShips plus Aquatics and/or Transports), setting up a route between the solar station and the main one would be quite simple to do. When I update WildShips (with 1.77 most probably) I'll drop in a little script to do that if the ships are available.

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Re: Tankers

Post by Agis Silverfish » Tue Oct 16, 2012 5:41 pm

Thargoid wrote: With suitable OXPs installed (WildShips plus Aquatics and/or Transports), setting up a route between the solar station and the main one would be quite simple to do. When I update WildShips (with 1.77 most probably) I'll drop in a little script to do that
That would be great! :mrgreen:

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Re: Tankers

Post by Amaranth » Fri Oct 19, 2012 10:21 pm

If you are interested, I'll skin this and put it on my box account next week as a model to work with. (unfortunately, I'm no good at scripting)

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Re: Tankers

Post by Shipbuilder » Fri Oct 19, 2012 10:37 pm

I like the look of this ship Amaranth :wink:
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Re: Tankers

Post by Commander McLane » Sat Oct 20, 2012 2:24 am

Amaranth wrote:If you are interested, I'll skin this and put it on my box account next week as a model to work with. (unfortunately, I'm no good at scripting)

Image
Nice looking ship! One request: can you centre the model before uploading it? The origin of the coordinate system should be visible in the middle of the ship, not at its cockpit section.

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Re: Tankers

Post by Shipbuilder » Sat Oct 20, 2012 7:29 am

Good point there Commander McLane. If ships are not correctly centred they do not manoeuvre in game correctly.

@ Thargoid - Thanks for your offer of a suitable AI. I've almost finished a second escape pod model that I will be adding to an updated version of the Galtech Escape Pods OXP this weekend so I will look to get a tanker model posted in the near future.
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Re: Tankers

Post by Thargoid » Sat Oct 20, 2012 7:32 am

One small comment - to do the sun-station run as I have it in my mind for WildShips, the ships will need to be small enough to fit through the station letterbox.

Larger ships would need to use something like the bigShips set-up, but that is configured for the station-witchpoint route, not the sun one (for obvious reasons, there ain't much trading to do at the sun).

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Re: Tankers

Post by Eric Walch » Sat Oct 20, 2012 7:44 am

Or the transports.oxp setup. There I created a 4 times scaled-up model of the fueltanker. It can't dock, but releases its tanks near the station and they fly into the station themselves. (Tanks have a very low thrust and low roll/pitch).

You could also include the gereric 'fueltanker' role, used by transports.oxp, in your ship.

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Re: Tankers

Post by Switeck » Sat Oct 20, 2012 9:00 am

I'd expect tankers to exist in the form of modified Anacondas that devote some/most/all of their normal 750 TC cargo capacity for extra fuel-scooping capacity. Thus, with just one "bombing run" the Anaconda might gather enough fuel for 10-100 ships to max out their fuel.

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