I hadn't read the full thread. Now I have
Do we have the information of how quirium is produced? If not, probably through industrial fuel scooping.
We could have industrial fuel scooping installations
And the player could interoperate with them.
I would install an oxp which makes fuel more scarce, or unavailable depending on solar storms.
It might show a map of the systems with solar storms ^^
Uninhabited junction systems
Highly unlikely, as it is mandatory on the trade route, and strategic for military enforcement.
sunskimming required to activate a galactic hyperdrive
I like this one!!
cargo value drops upon each station docking
Would not install as it breaks the immersion for me. Value drop should depend on time, I do not see any way that it depends on station docking :-/
remove fuel from all galcop/oxp stations
Ah. It came from here. Thanks again phkb
Think of the new jameson who hasnt got enough money for a scoop, who now has all kinds of extra hassle just to be able to get to another system and sell his tiny collection of wares.
Brick. Oolite. Game. Hard. Adventure.
Now, they may not install those oxps.
The cost of fuel could be measured in credits/kg instead of credits/ly, then a big ship must buy even 1000 times more kg to get 7 ly fuel.
I would install this oxp
Also, iirc Diplomacy OXP currently runs their galacto-political actions when you're in a station, so I don't know if they've YET implemented dramatic market changes due to active fighting, but when (probably) they do, and you're rushing to get your very-valuable cargo of guns (or food. or computers. or medicine. Probably not luxuries, though.) to market at one (or both) of those system before the conflict ends, that's another reason to sun-skim.
I've not yet implemented market changes due to wars. I'm currently designing the conditions to be willing to launch an attack, to finance others to attack, etc, and explore the idea of having the economy size varying depending on the state of wars, and battles result. This might need a dedicated economy engine. I don't see why prices wouldn't vary depending on war, it is an extremely good idea, thank you
Maybe you could head for the sun with a chance to get some of your cheaper systems functioning again
As an electronics engineer, I'm baffled.
The only way I would understand this is... You have an extremely superprepared ship, with every system being monitored and fitted with backuped reparation systems, so that the reparation systems may work on each other. Yet it needs so much energy, not coming from the internal stock (as the repair could need it stopped), that the only way to operate it is in a solar corona.
That ship would be extremely expensive, and may not be repaired in-station. The usual mecano would probably break it rather than fix it.
Volatile stuff, is quirium - wouldn't there be some risk involved?
So you run the risk of equipment damage during the transfer?
A sun-skimmer would not sun-skim if they risked any equipment. But the sun-skimming equipment? Well, that's interesting.
The more expensive the equipment, the less risks