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 Post subject: Re: Scriptable pause?
PostPosted: Sun Dec 03, 2017 7:10 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5028
Quote:
Also, who should I talk to in order to have a 1.87 version tag for the manager?
My best guess would be cim for this onr.


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 Post subject: Re: Scriptable pause?
PostPosted: Mon Dec 04, 2017 1:12 pm 
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Average
Average

Joined: Tue Nov 14, 2017 11:15 pm
Posts: 9
Quote:
Quote:
Buy the "Autopause" equipment
Kind of breaking the fourth wall here a bit, aren't we?
You could give it an SF spin by calling it something like the TimeFreezer, TimeStopper, or External Stasis device, manufactured by Relativistic Products Inc. or Relativistic Energy Weapon Industries PLC (REWInd PLC for short).

Not sure how extensive their product line should be. If there was an instant save option, that could be one of theirs. And maybe they could create a temporal displacement gun. Once a target's shields are down (and energy bank depleted to a certain threshold), the ship is sent back a week or so in time minus cargo (or a portion thereof, perhaps any cargo bought in that time period) and maybe to the location they were at that time.

Might have to develop this idea in another suggestion thread. I foresee technical difficulties.


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