Support for analogue joystick...?

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Support for analogue joysticks...?

Mmmm yes I think that would be well good!
10
67%
Er no that's a ridiculous idea, and would spoil the whole game.
2
13%
Somewhere in between...
3
20%
 
Total votes: 15

Pooks
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Support for analogue joystick...?

Post by Pooks » Mon Feb 28, 2005 4:38 pm

It would be nice to be able to use an analogue joystick with the game, instead of just the keyboard, with the ability to a assign keys to joystick buttons like different views for the hat switch. Also throttle control and rudder with joysticks that come with it would be good.

Oh yes and talking about rudders, a little bit of yaw would be nice (as mentioned in another post). Just a little bit mind, for small corrections like you get on traditional flight sims.

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Post by goat » Mon Feb 28, 2005 5:33 pm

I used to play with an analogue joystick on the BBC Micro version. It was rockin' to play that way.
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aegidian
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Re: Support for analogue joystick...?

Post by aegidian » Mon Feb 28, 2005 6:43 pm

Pooks wrote:It would be nice to be able to use an analogue joystick with the game, instead of just the keyboard, with the ability to a assign keys to joystick buttons like different views for the hat switch.
I'm not about to code my way through direct HID support - although it's a possibility that could be incorporated especially if someone was to work their way through the HID code in Pangaea's book on game programming for Mac OS X and add it to Oolite.

However if you use USB Overdrive (or similar) with your joystick you can assign mouse movement to the stick, and simply switch on mouse control of roll and pitch in Oolite. If you went on to assign the view buttons to your hat switches then you'd have what you want without me having to lift a coding finger.
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Post by Otis Wildflower » Tue Mar 01, 2005 12:30 am

BTW, any way to moderate or rescale the directional kybd repeat speed?

I tend to overcontrol wildly, and it's painful in dogfights...

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Post by Pooks » Tue Mar 01, 2005 3:28 pm

I tried USB Overdrive as you suggested, but unfortunetely pitch and roll don't centre when you centre the joystick, you have to make an input in the opposite direction to move the controls back, which makes the ship really hard to control.

No worries though, I'm beginning to get used to using the mouse.

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Post by TGHC » Tue Mar 01, 2005 4:55 pm

Take it from an old timer, the keyboard is best!!

RH use up down and side to side cursor keys for dogfights

LH middle finger on A for firing laser, leaves forefinger to hit E when aggressive missiles launched, particularly on a jousting run!

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Post by aegidian » Tue Mar 01, 2005 5:54 pm

Pooks wrote:I tried USB Overdrive as you suggested, but unfortunetely pitch and roll don't centre when you centre the joystick, you have to make an input in the opposite direction to move the controls back, which makes the ship really hard to control.

No worries though, I'm beginning to get used to using the mouse.
Useful tip - Right-click recenters the controls.
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Post by Commander Gonzo » Tue Mar 01, 2005 7:52 pm

TGHC wrote:LH middle finger on A for firing laser, leaves forefinger to hit E when aggressive missiles launched, particularly on a jousting run!
I use index on "e", middle on "w" and "s", and ring on "a". That way I can adjust my speed as well.
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Post by goat » Tue Mar 01, 2005 9:45 pm

I use the old BBC micro keys. Old habits die exceeding hard.
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Post by Grey » Wed Mar 02, 2005 3:38 pm

Hm...i have to admit i use the mouse and fullscreen mode, although not correct from a purist POV i´m just not able to control the ship with cursor keys (using the old fashioned compact iMac apple keyboard).

I would love to be able to use the mouse when Oolite is in non-fullscreen tho...a modern aero_sih joystick would be cool too!

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