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PostPosted: Wed Mar 17, 2010 2:14 pm 
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Joined: Fri Mar 30, 2007 8:32 am
Posts: 1474
Location: Witchspace
For after or perhaps before the MNSR

How about an option that makes a mesh visible but where collisions is not calculated meaning that it is not considered for collisions and weapon hits...

This could be use full for example for Griffs more detailed ships, so that small bumps such as small engines and Gun Nozzles are not considered when these are used as sub entities. it makes it easier for modelers to split everything into sub entities in order to use more different and specialised shaders.

for example like shipdata.plist option like collision_octree = no; default = yes... and when frangible= yes collision_octree = yes;

Cheers Frame...

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