There is something about the reverse control thing that doesn't feel right..
(I play on keyboard. I guess this is not really an issue when using a joystick?)
When you dive/climb or rotate (diving/climbing is really also rotating) and then let go of the keys, you don't stop rotating immediately.
This is actually a good thing. It would be horrible if it would. It is really 'control damping' but it _feels_ like momentum.
If you switch view while the controls are still on their way back to neutral, you immediately and abruptly start rotating in the opposite direction.
Now I guess this is technically correct, since it is control damping and not momentum, but it feels unnatural. It feels like it is reverse physics instead of reverse control.
If you want 'horrible', try holding down a key and press its opposite one.
Same thing if you immediately switch to the opposite direction: no momentum.
The game treats joysticks differently than keyboard controls; the time it takes you to physically move the stick from one limit to the other gives it time to slow down and move in the opposite direction. For keyboards, it just sets your rate to zero!
Also, the damping times differ. If you let go of the stick when it's at max, it takes about 0.5 sec to stop - this time is equal for all axes. But on a keyboard, the damping time is about 1 sec for pitch & yaw and 2 sec for roll (actually, it's whatever your ship.max<Axis> value is). So the 'reverse physics' is more apparent.
I've added a new component, inertia, which I think is what you're looking for. Give it a try and let me know what you think.
https://www.dropbox.com/s/4609bj3d2btwz ... l.oxz?dl=0
You can toggle both reverse control & inertia using 'Config for AddOns' on the F4 screen. They operate independently, so there are 4 possible configurations.
The inertia feature is meant for keyboard controls and (probably ...) won't affect joysticks, so those players should probably turn if off (for a tiny performance gain).
I don't think you can remap what controls do on the fly. When I look left or right, my roll controls make the ship pitch, but they still move the roll indicator in the same direction. That is what you would really want: Have the same key/control move the pitch/roll indicators in the opposite direction, or have the same control move the other indicator.
I've never done any work on a HUD. Does anyone know if the pitch/roll indicators are HUD specific? It would be nice if they reflected the change in controls but it's not something I'd want to invest a lot of time in.