Okay, Got a problem here... my 1.80 was working fine then last night it started acting up. Did not add any thing new to the game, did not change my computer settings at all.
So now on exiting the station... everything is in monocolor changing from blue to green to yellow with no details at all BUT if I look back with F2I have normal view of the station. The rate is 4 fps when it was 60 before and cannot change that or can I???????
I have Deleted all Oolite folders and started from scratch and problem persists.
Below is the log just has it has been for the past 3 installs...
Opening log for Oolite version 1.80 (x86-32) under Windows 6.1.7601 Service Pack 1 64-bit at 2014-08-08 22:29:17 -0700.
2 processors detected.
Build options: OpenAL, new planets.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
22:29:17.277 [display.mode.list.native]: Windows native resolution detected: 1280 x 768
22:29:17.403 [joystick.init]: Number of joysticks detected: 0
22:29:17.403 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.1892"). Vendor: "Intel". Renderer: "Mobile Intel(R) 4 Series Express Chipset Family".
22:29:17.403 [rendering.opengl.extensions]: OpenGL extensions (68):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_color_buffer_float, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_texture_sRGB, GL_NV_conditional_render, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_texture_float, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
22:29:17.410 [rendering.opengl.shader.support]: Shaders are supported.
22:29:17.443 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
22:29:17.682 [shipData.load.begin]: Loading ship data.
22:29:18.486 [startup.complete]: ========== Loading complete in 1.30 seconds. ==========
22:29:28.976 [script.load.world.listAll]: Loaded 14 world scripts:
oolite-cloaking-device 1.80
oolite-constrictor-hunt 1.80
oolite-contracts-cargo 1.80
oolite-contracts-helpers 1.80
oolite-contracts-parcels 1.80
oolite-contracts-passengers 1.80
oolite-libPriorityAI 1.80
oolite-nova 1.80
oolite-populator 1.80
oolite-primable-equipment-register 1.80
oolite-registership 1.80
oolite-thargoid-plans 1.80
oolite-trumbles 1.80
oolite-tutorial 1.80
22:32:31.236 [exit.context]: Exiting: Exit Game selected on options screen.
22:32:31.236 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2014-08-08 22:32:31 -0700.
Help????
_________________ Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
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