I've noticed on occasion when running Oolite v1.80 and v1.82 under Linux Mint 17.1 that I get a sound stuttering problem turning up. Most of the time I have to restart the game to fix it, but sometimes it seems to resolve itself - and it doesn't appear to affect the 'read messages' voice. It doesn't seem to matter whether i'm running under the Cinnamon or Xfce desktop.
I recall when I was running the Windows version of Oolite there was an additional .DLL or config change that could be done to resolve stuttering. Is there an equivalent config change under Linux?
The output from inxi -Fxz
on my system is below.
System: Host: Vixen-IV-L Kernel: 3.13.0-24-generic x86_64 (64 bit, gcc: 4.8.2)
Desktop: Gnome Distro: Linux Mint 17.1 Rebecca
Machine: Mobo: Gigabyte model: GA-MA78GM-S2H version: x.x Bios: Award version: F5 date: 06/18/2008
CPU: Dual core AMD Athlon 64 X2 5000+ (-MCP-) cache: 1024 KB flags: (lm nx sse sse2 sse3 svm) bmips: 4008.62
Clock Speeds: 1: 1000.00 MHz 2: 1000.00 MHz
Graphics: Card: NVIDIA GF119 [GeForce GT 610] bus-ID: 01:00.0
X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: email@example.com
GLX Renderer: GeForce GT 610/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
Audio: Card-1: NVIDIA GF119 HDMI Audio Controller driver: snd_hda_intel bus-ID: 01:00.1
Card-2: Advanced Micro Devices [AMD/ATI] SBx00 Azalia (Intel HDA) driver: snd_hda_intel bus-ID: 00:14.2
Sound: Advanced Linux Sound Architecture ver: k3.13.0-24-generic
Flying the Anaconda-class transport Atomic Annie
through Galaxy 2.
"Big ships take more booty on your interstellar flights..."