Oolite Bulletins

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PostPosted: Sun Jun 27, 2010 7:55 pm 
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
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Joined: Tue Apr 01, 2008 12:55 pm
Posts: 950
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Oolite test release 1.74.1 is now available from GURPO. This is a bug-fix update to 1.74.

Changes between Oolite 1.74 and Oolite 1.74.1:
  • Scripts can once again award and check for trumbles, and the standard trumble mission once again works. (Limitation: scripts cannot increase the number of trumbles by awarding more. This will be fixed in 1.75.)
  • The nova mission once again awards the appropriate reward on a successful outcome.
  • No more “Witchspace engine malfunction” message when entering a post-nova system.
  • When docked at a secondary station, the default selection on the game menu screen is “Game Options” rather than “Begin New Game”.
  • Fixed annoying audio latency when playing first sound under Mac OS X.
  • Fixed several JavaScript interface bugs that could cause a faulty script to halt without any error message.
  • Adjusted graphics settings: shader mode is now restricted to Simple for Intel GMA 950 and ATI Radeon R300 GPU families, and some other tweaks.
  • Fixed a material synthesis bug where illumination_modulate_color was ignored when using emission_and_illumination_map in shader mode (material test suite test case 7).
  • Possible fix for random freezes when using speech synthesis in Windows.
  • Various minor bug fixes and tweaks.
New JavaScript methods:
  • vector3D.fromCoordinateSystem()
  • vector3D.toCoordinateSystem()

"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]

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