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Oolite test release 1.74.2

 
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Getafix
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PostPosted: Sun Jul 25, 2010 4:57 pm    Post subject: Oolite test release 1.74.2 Reply with quote

Oolite test release 1.74.2 is now available from GURPO. This is a bug-fix update to 1.74.1.

Changes between Oolite 1.74.1 and Oolite 1.74.2:
  • Stopped player from selecting invalid jump destination during jump countdown.
  • Fixed docking permissions inconsistencies: all hostile stations now refuse docking permissions.
  • Switching to custom views now allowed in a consistent way.
  • Weapon repeat rate is now per-weapon.
  • Current zoom level is now preserved when switching HUDs.
  • Exhaust plume now resets after hyperspace jumps/scripted teleporting/auto-docking.
  • Fixed overlapping system confusion when loading games and searching for systems.
  • All automatically generated sun skimmers should now be adequately shielded.
  • Fixed occasional “bleached”-looking planets on system info screen.
  • Fixed wrong distance showing on the short range chart when switching back from the long range chart.
  • Improved default speech synthesis voice (not Mac OS X).
  • SystemInfo.systemsInRange() can now be called on a specific SystemInfo object, instead of always applying to the current system.
  • New JavaScript event: shipAttackedOther() (inverse of shipBeingAttacked(), called immediately after shipBeingAttacked()).
  • If a script removes a piece of equipment in the equipmentDamaged() event handler, no “equipment damaged” message is generated.
  • Ship.removeEquipment() now works on damaged equipment.
  • Fixed substitution priority for expandDescription() and expandMissionText(), the local override dictionary now takes precedence over everything else.
  • New shipinfo key: station_roll.
  • Fixed some cases where AIs could break group handling.
  • Shader errors detected in the link phase (generally, problems involving state shared between the vertex and fragment shader) are now reported properly.

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mcarans
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PostPosted: Wed Jul 28, 2010 1:32 pm    Post subject: Reply with quote

That's superb. Does this include the speech with Pulseaudio fix?
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Getafix
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PostPosted: Wed Jul 28, 2010 2:39 pm    Post subject: Reply with quote

Yeap! Smile
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mcarans
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PostPosted: Wed Jul 28, 2010 7:22 pm    Post subject: Reply with quote

Strange - I get the stuttering with renamed Pulseaudio espeak lib. But if I rename so neither espeak is used (ie. uses system lib), there is no stuttering.
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Getafix
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Location: A small asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).

PostPosted: Wed Jul 28, 2010 8:22 pm    Post subject: Reply with quote

That's a way, too! Very Happy

EDIT: In my vboxes work for all these three ways. Anyway.
Since it works with your system's espeak, leave it like that.
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Gnudoll
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PostPosted: Wed Jul 28, 2010 11:31 pm    Post subject: Reply with quote

http://debs.oolite.org/dists/lenny/Release.gpg: Cannot initiate the connection to debs.oolite.org:80 (2a01:348:6:d4::2). - connect (101 Network is unreachable)
http://debs.oolite.org/dists/lenny/test/i18n/Translation-en_US.bz2: Cannot initiate the connection to debs.oolite.org:80 (2a01:348:6:d4::2). - connect (101 Network is unreachable)
http://debs.oolite.org/dists/lenny/test/binary-i386/Packages: Cannot initiate the connection to debs.oolite.org:80 (2a01:348:6:d4::2). - connect (101 Network is unreachable)

Ummm, problems?
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Kaks
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PostPosted: Wed Jul 28, 2010 11:43 pm    Post subject: Reply with quote

Looks like. You could just go oolite.org & download the autopackage from there, though... Wink
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