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Credit where it's due - the HUD is by Killer Wolf. I just wrote the scripting behind it to make it react to alert conditions.
HUDs are one of the things I've not played with in an OXP.
Post above amended to give credit where credits due.
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Looks good! One comment would be about the placing of the shield indicators ... for some reason I'd expect to find the fore shield indicator on the right, and the aft on the left. Alternatively you could put them both on one side, one above the other: you'd lose the screen balance but it would improve the functionality, if you could see in one glance the status of your shields.
Originally i had them in the centre as in Killer Wolfs original but found if glancing at the various screen (F5, F6) etc etc they were in the way, so i moved them out of the way. Personally i'm not bothered if they're on the left or right as i don't glance at them much anyway. I can tell when my shields are getting a pounding without looking at them, and besides i'm usually too busy hiding behind my commanders seat waiting to die!
Maybe if i make another i'll consider the point you made, a valid one at that.
Jon