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PostPosted: Thu Mar 31, 2011 6:29 pm 
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Joined: Sat Sep 12, 2009 11:58 pm
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Location: Essex (mainly industrial and occasionally anarchic)
Dear all

I think I've squashed most of the most serious bugs in the development versions of this OXP. So here is version '1.0'! The OXP adds various new Fer-de-lance models for both players and NPCs. One version of the ship is quite uber (and even the cheapest model is, in good Fer-de-lance tradition, expensive). There's a pdf document inside the download the gives details of the ships. Also included are two save files and a script which you can use to make various Fer-de-lances appear outside the station upon launching. To do that, rename the script file by removing its starting tilde (the '~'), i.e. rename it so that the name is (aside from the file extension) 'script'.

Download location: http://www.box.net/shared/moreq536ht

Screenshots are below.

Thanks to all who helped with this OXP.

Enjoy!

[EDIT: Er, fixed ANOTHER bug - a bug in (only) version 1.2. :oops: :roll: Sorry. The fixed version - version 1.21 - is at the same download location. I've done some tweaks, too. .]


Last edited by UK_Eliter on Fri Apr 15, 2011 12:16 am, edited 4 times in total.

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PostPosted: Thu Mar 31, 2011 10:19 pm 
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Location: Essex (mainly industrial and occasionally anarchic)
The '3G' model:

Image


The '3G+' model:

Image


The '3G+(t)' model (which has two turrets):

Image


Another one of the 3G+(t):

Image


A 3G+(t) fighting a 3G:

Image


Finally, and in not-very-good-resolution, the stats (note that only the '3G' models are provided by this OXP):

Image

EDIT: a few more screenshots (two of them using the lovely 'fireworks' oxp), if I may:

Image

Image

Image


Last edited by UK_Eliter on Tue Apr 05, 2011 12:00 am, edited 1 time in total.

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PostPosted: Fri Apr 01, 2011 8:48 am 
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Oolite 2 Art Director
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Location: Wales
looks great! Really neat idea to have a subtle hint of old school wireframe in the darker textured one! :) looks like it's a tough one too with those turrets!
Have you thought about using Oolite 'materials' to add some glow effects? That purple one looks perfect for adding some classy neon under lighting!

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Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries


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PostPosted: Fri Apr 01, 2011 9:50 am 
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Dear Griff

Thanks!

As to the glow (/'materials' - that's to do with 'maps', right?) on the pink one: yes, that sounds great; but I've already spent a lot of time learning (er, up to a point) how to do graphics and code. . . Is it easy to do?


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PostPosted: Fri Apr 01, 2011 10:07 am 
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Have you had a look at my texture Tutorial? It explains how to make emission_maps to give you glows and other lighting effects...it's really quite easy.

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Commander Smivs, the friendliest Gourd this side of Riedquat.


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PostPosted: Fri Apr 01, 2011 11:00 am 
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Thanks, Smivs - I'll have a look.


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PostPosted: Sun Apr 10, 2011 2:51 am 
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Location: Essex (mainly industrial and occasionally anarchic)
There's a new version online (http://www.box.net/shared/moreq536ht). I've fixed a bug, performed a few tweaks, and, with Smivs's help, improved the graphics a bit. (In fact, Smivs was keen to do more than I ended up implementing!).

I presume I can get this OXP on the official list (http://wiki.alioth.net/index.php/OXP_List). Probably there are instructions somewhere . .

Moderators: should we delete the following thread, now that we have the present one? http://www.aegidian.org/bb/viewtopic.php?f=4&t=9415

Cheers.


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PostPosted: Sun Apr 10, 2011 8:52 am 
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Quote:

I presume I can get this OXP on the official list (http://wiki.alioth.net/index.php/OXP_List).
Consider it done :D

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Commander Smivs, the friendliest Gourd this side of Riedquat.


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PostPosted: Sun Apr 10, 2011 2:22 pm 
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Location: Essex (mainly industrial and occasionally anarchic)
Fame! Downloads!

Er, this is not a spam-bot, honestly. It is just me being pleased about the 'launch' of my ships.

Great. Thanks, Smivs.

I hope that players like flying the ships. I put some effort into balancing uber-icity with game balance.


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