I`m Needing New OXP`s to keep excited!!!

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Yah-Ta-Hey
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Yah-Ta-Hey »

For Fun and Giggles try doing this:
inject into witchspace,,, hunt Thargoids with only a Mark III Cobbie armed with only front and rear military lasers, 4 hardhead missiles, standard injectors, extra energy bank and then add to the mix... a navy force who is blasting everything in sight while you are dodging Thargoid and Navy fire while putting in your own licks against the enemy. Then stick around and try to gather up dead robotic fighters while the navy is busy trying to destroy as many as possible.
This is what Tatanka II and I do on a regular basis now.... happy hunting.
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Re: I`m Needing New OXP`s to keep excited!!!

Post by CommRLock78 »

Tichy wrote:You could try some mission.
I just finished The Assassins Guild. It was quite challenging. :)
http://wiki.alioth.net/index.php/The_As ... _Guild_OXP
<nods> Great OXP.

Personally, I'm also a huge fan of Random Hits - that's given me more hours of Oolite fun than anything :twisted:
<sees that you have that already though>
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Cpt »

I have a list of a few OXPs here: http://wiki.alioth.net/index.php/User:Cpt

Although I would suggest these might make things more interesting: Deep Space Pirates, Factions, Furball, Galactic Navy, Military Fiasco, Pirate Coves, Thargoid Carrier, Thargoid Wars, Total Patrol and Vector.

HTH
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Cody »

Yah-Ta-Hey wrote:For Fun and Giggles try doing this:
<chortles> Or try this: disable the laser fire button/key, install the [wiki]Railgun_OXP[/wiki] (assign it to the laser fire button/key, if you wish), then go out there and try some real, old-fashioned, dog-fighting. You only get 100 slugs per magazine, which costs money, and every shot eats a little energy! Extremely 'exciting', is that!
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Yah-Ta-Hey »

I just keep my laser in the red and get the same effect.... tell ya what.. You and Rolling Thunder join me and I will fly wing for ya.
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Cody »

Yah-Ta-Hey wrote:I just keep my laser in the red and get the same effect
Yeah, but you gotta remove that temptation - no lasers at all (fore, aft or side) - even when the slugs run-out! It's harsh!
Yah-Ta-Hey wrote:tell ya what.. You and Rolling Thunder join me and I will fly wing for ya.
Anytime, my sky-brother! I couldn't wish for a better wingman!
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Rese249er »

El Viejo wrote:
Yah-Ta-Hey wrote:tell ya what.. You and Rolling Thunder join me and I will fly wing for ya.
Anytime, my sky-brother! I couldn't wish for a better wingman!
Want a cruiser in that squadron? Consider this me volunteering.
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Cody »

Rese249er wrote:
El Viejo wrote:
Yah-Ta-Hey wrote:tell ya what.. You and Rolling Thunder join me and I will fly wing for ya.
Anytime, my sky-brother! I couldn't wish for a better wingman!
Want a cruiser in that squadron? Consider this me volunteering.
Without any lasers - only a forward-firing railgun? You'd have to be in a Cobra III - go out there and try it first!
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Rese249er »

Actually, Railguns don't seem to work with my cruiser; dunno why. Every time I fire, the slug hits my cruiser.
Got all turned around, lost my nav connection... Where am I now?
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Cody »

Rese249er wrote:Actually, Railguns don't seem to work with my cruiser; dunno why. Every time I fire, the slug hits my cruiser.
<chuckles> Friendly fire, indeed! It's a problem that's happened before, I think. <pages Commander McLane>
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Commander McLane »

El Viejo wrote:
Rese249er wrote:Actually, Railguns don't seem to work with my cruiser; dunno why. Every time I fire, the slug hits my cruiser.
<chuckles> Friendly fire, indeed! It's a problem that's happened before, I think. <pages Commander McLane>
Oh! My pager just beeped! :D (The amazing wonders of the Oolite BB: I don't even have a pager. :lol: )

Anyway, Rese249er: it's sort of a pain in the neck to spawn the railgun projectile in the right place: right in front of your ship; not too close to be inside the hull; but not too far away to destroy the illusion of being fired from your ship. I tried to come up with a formula that more or less works for most ships. But it fails for ships that are much longer than they are wide and high. In Oolite 1.77 scripts will be able to know the exact length of a ship, which will make things much easier.

In the meantime: open the file "railgun-firing.js" in the Scripts-folder (any text editor will do, but not Notepad) of railgun.oxp and find line 80:

Code: Select all

        this.projectile.position = player.ship.position.add(player.ship.heading.multiply((player.ship.collisionRadius * 0.925) + 15 + 5 + (player.ship.speed / 50)));
Increase the "15" to a higher value (for instance "20"). Save the file and restart Oolite with "SHIFT" pressed.

If the projectile still explodes immediately, raise the value again. Repeat until you're satisfied.
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Rese249er »

Thanks. Out of curiosity, perhaps the projectile could be spawned just forward of the laser mount?
Got all turned around, lost my nav connection... Where am I now?
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Cody »

Rese249er wrote:Out of curiosity, perhaps the projectile could be spawned just forward of the laser mount?
Set it how you'd like it, as McLane says - spawn it way out in front, if you want.
There is a knack to using it, though - with practice (and if you're good enough), you can hit a moving target at over 12km.
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Rese249er »

Odd; line 80 doesn't have what you posted... Time to update, I suppose.
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Re: I`m Needing New OXP`s to keep excited!!!

Post by Commander McLane »

Rese249er wrote:Odd; line 80 doesn't have what you posted... Time to update, I suppose.
No, you're right. That was from my working copy, not the latest release version. It's actually the latest positioning tweak that I never released. So, first try the line just as I posted it. It should simply replace what you have in line 80 (should also begin with this.projectile.position). Maybe it does already the trick.
Rese249er wrote:Out of curiosity, perhaps the projectile could be spawned just forward of the laser mount?
Well, yes, that's how you can envision it. Unfortunately, there is no way for the script to know where your laser mount is. That's why the projectile is spawned just forward of the centre of your ship. In most cases this is reasonably close to your laser mount.
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