What's with the squares and squashed hexagons? Don't recall seeing those in the original version.
any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
I am not so skilled in shaders so this and the squares problem are waiting for Svengali's answer.
The goal for a new shader was better performance, specially when using older gfx-cards. Using
gets rid of 13 ALU (or
7 ALU) and lots of instructions, but it has consequences (hexagons and distribution of stars). It's a 'either - or' choice, not a problem - hence the question about Oolites
(which is gone it seems).
Blending is not supported by Oolite for AddOns. The alpha channel is used for brightness.
btw: The reason for the NaN is simply that I thought the shader would be using 0.5..1.5 range, but it uses -0.5..1.5 (gl_Vertex.xy+0.5). Interesting though to see that my driver uses absolute values for
which is against the specification. Unfortunately it's nothing that I can solve.
Oh, and if we are at it. It would be a good thing to clarify who is maintaining this AddOn. If it's still Tricky then I don't understand the last weeks, if it's Norby then make it official.
Edit: Forgot to say - thanks kanthoney .-)