Licensing OXPs

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Zbond-Zbond
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Post by Zbond-Zbond » Sun Jan 10, 2010 10:35 am

Oh, yes, I see .. .. my only concern is that any bits (of code) I've copied (i.e. a planetinfo.plist which I've used as a sort of template but which has most elements deleted and 32 all new objects - "moons" - defined) does not infringe any current licence/wishes/whatever

I don't care what anyone does with my KBO's

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Post by Thargoid » Sun Jan 10, 2010 10:41 am

Zbond-Zbond wrote:Oh, yes, I see .. .. my only concern is that any bits (of code) I've copied (i.e. a planetinfo.plist which I've used as a sort of template but which has most elements deleted and 32 all new objects - "moons" - defined) does not infringe any current licence/wishes/whatever

I don't care what anyone does with my KBO's
If you're just using it as a template (as in this entry goes here, that goes there, this needs also to be in to work etc) then that shouldn't be a problem at all (as in essence you're indirectly deriving your work from the wiki for example).

It's only when you start reproducing exact copies of code, or significant and recognisable functions of it that you need to start considering things.

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Post by Zbond-Zbond » Mon Jan 11, 2010 1:09 am

OK that sounds alright.

I take it, then, that there is no code that i can't see, containing stuff written by someone else, that I'd be failing to acknowledge.

Thanks.

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Post by Commander McLane » Mon Jan 11, 2010 6:46 am

And, by the way: as long as you are re-using code from Oolite itself (either Obj-C code from the, well, code; or XML/OpenStep/JS code from the contained (in Oolite.app/Resources/) plists and scripts), you're perfectly fine, because that's what Oolite's licence is all about: allowing you to re-use its code partly or in its entirety. The only thing you have to do is to distribute the resulting work under the same terms.

Note: as a general rule this is only valid for everything that lives within Oolite.app. OXPs may be distributed under differing licences, so if you want to re-use something from another person's OXP, you have to follow the licence terms of the OXP in question.

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Post by Zbond-Zbond » Fri Jan 15, 2010 3:33 am

So if I put the following statement:

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

(which I've just copied from Ahruman's post 25.11.2009 topic: "Licensing OXP's - Discussion")

....in my ReadMe folder, then that will do?

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Post by Kaks » Fri Jan 15, 2010 9:12 am

Yep.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)

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Re: Licensing OXPs

Post by Smivs » Tue Aug 28, 2012 7:18 am

I just found this article via Slashdot which proposes that Creative Commons drop the non-commercial and non-derivative elements of the Licences for the proposed CC4 licence.
Just thought it might be of interest.
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Re: Licensing OXPs

Post by Arexack_Heretic » Sat Nov 09, 2013 5:49 pm

What happened to the CC sharealike licence?
Where all derative work can only be released under the same licence?

Sorry, I don't intend to read all the legalese in earlier posts. :oops:
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Re: Licensing OXPs

Post by Commander McLane » Sat Nov 09, 2013 6:24 pm

Arexack_Heretic wrote:What happened to the CC sharealike licence?
Where all derative work can only be released under the same licence?
Nothing. It's still there.
Arexack_Heretic wrote:Sorry, I don't intend to read all the legalese in earlier posts.
You only need to read the legalese on the CC website. And you don't even need to read the legalese, only the icons. :wink:

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Re: Licensing OXPs

Post by tinker » Thu Jul 31, 2014 12:58 pm

It is possible that Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) is a better option now, it has better International coverage than 3.0 http://creativecommons.org/licenses/by-sa/4.0/
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Re: Licensing OXPs

Post by Smivs » Thu Jul 31, 2014 3:18 pm

Yes, you are correct. This has been mentioned here recently, and I notice some authors are already moving over to 4. I expect to do the same as I update my portfolio.
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Re: Licensing OXPs

Post by Lone_Wolf » Mon Aug 25, 2014 12:08 pm

I am considering switching from 'CC by-nc-sa 3.0' to 'CC by-sa 4' .

For oxps i started , like shieldcycler , i am the original copyright holder, so re-licensing it should be ok.

However, i also maintain oxps started by other people, like the ettBeaconlauncher .

The original author put it under 'CC by-nc-sa 3.0' , and the "CC by-sa 4.0" misses the NC part.
Do you people think re-licensing this way is allowed ?
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Re: Licensing OXPs

Post by cim » Mon Aug 25, 2014 12:36 pm

Re-licensing your own OXPs is fine in general [1], though anyone who has a copy under the old CC license can continue to use that license for that copy.

https://creativecommons.org/compatiblelicenses says that moves which take out (or add) the NC part aren't allowed if SA is in, but you can increase the version number. So you could move them from CC BY-NC-SA 3 to CC BY-NC-SA 4, but not to CC BY-SA 4 (unless the original author agreed to re-license, of course)

[1] Assuming in this case you've not incorporated anyone else's work into it since you created it, which makes things a bit more complicated.

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Re: Licensing OXPs

Post by Lone_Wolf » Tue Aug 26, 2014 11:18 am

Thank you for the answer cim, that makes the situation much clearer.
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