[RELEASE] Towbar OXP v0.99

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cmd Northgate
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Re: [RELEASE] Towbar OXP v0.98

Post by Cmd Northgate » Tue Dec 31, 2019 11:30 pm

Thanks Norby - Much appreciated - Shall start testing - Happy New Year.

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Damocles Edge
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Re: [RELEASE] Towbar OXP v0.98

Post by Damocles Edge » Fri Jan 10, 2020 5:34 pm

Just thought I'd post my findings after using towbar 0.99

Firstly I am really pleased with the increased salvage values, it feels like you are now getting more of a realistic remuneration for derelicts (considering the efforts needed to recover). :D
I have also found that there seems to be an increase in the size of ship that I can carry on my escort deck. I am presuming that it must come from towbar 0.99 as prior to this incarnation my Python ETS could not carry a Krait on my escort deck, now it can 8)
I am still finding that if I use the towbar to mine a derelict using ship miner and assistant that my injectors instantly break - I suspect that there may be a conflict with ship configuration oxp, I am thinking this because I have previously used ship miner with no problems and as far as I am aware the only change in my setup is that I am now using ship configuration oxp.
I shall report this in ship config thread.

Other than the possible conflict mentioned above - all seems good to me.

My thanks to you again sir :D
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......

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Cmd Northgate
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Re: [RELEASE] Towbar OXP v0.98

Post by Cmd Northgate » Sat Feb 08, 2020 6:18 pm

The issue with items being duplicated when the game is saved seems to have been resolved.
Enjoying mining again.

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Norby
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Re: [RELEASE] Towbar OXP v0.99

Post by Norby » Sun Feb 09, 2020 2:29 pm

Thank you for the feedbacks! Now I assume there is no serious problem with the new version so I uploaded it into the OXP manager. Enjoy! :)

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Re: [RELEASE] Towbar OXP v0.99

Post by phkb » Mon Feb 17, 2020 6:14 am

Damocles Edge wrote:
Fri Jan 10, 2020 5:34 pm
I am still finding that if I use the towbar to mine a derelict using ship miner and assistant that my injectors instantly break - I suspect that there may be a conflict with ship configuration oxp
OK, I did some testing (apologies for how long it's taken!), and it appears that standard fuel injectors, including all the ones available in ShipConfig, will break by default when towing. This is because you need to purchase the "Towbar Compatible Injectors" for 20K from a TL11 system. Do you still find they break with that piece of kit installed?

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