Useful MFDs [mini-OXP]

Discussion and information relevant to creating special missions, new ships, skins etc.

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Diziet Sma
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Re: Useful MFDs [mini-OXP]

Post by Diziet Sma »

Another is Spara's Trophy Collector. The 1.79 version has an MFD as well.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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CaptSolo
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Re: Useful MFDs [mini-OXP]

Post by CaptSolo »

Cody wrote:Do you have the Ship's Library installed, Solo? Available from the in-game OXZ manager in 1.79 (and you'd need to buy the Ship's Library Flight Interface thingy). You could read the Extracts from the Tre Clan Addresses on Interplanetary Life (also in the OXZ manager, I think) whilst cruising the 'lanes - very entertaining.
Did have Ship's Library... When was that... 1.76 maybe? I'll give this a try. Thanks.

Zireael
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Re: Useful MFDs [mini-OXP]

Post by Zireael »

Diziet Sma wrote:I like what this does, but I don't like that I can't turn it off when I don't want it on-screen. The various other MFDs can be toggled off, but when I toggle this one off, it comes back on again by itself a moment later. If you could fix this, it would be very handy.

(I look forward to the 'damaged equipment' function, if you can get it working.. that would really be helpful.)
I am not good at Oolite modding, if anyone knows how to fix it and wants to, it'd be great.

And someone else already made what I was trying to, that is - a manifest MFD.

Maybe we could pack the MFD OXPs together?

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spara
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Re: Useful MFDs [mini-OXP]

Post by spara »

Zireael wrote:Maybe we could pack the MFD OXPs together?
I think they should be kept separate so that you can mix 'n match to your liking. They do clutter your MFDs, don't they. You can also define some more MFDs to your HUD, if you fancy them a lot. Take a peek at Aad-HUD, it defines 4 MFDs.

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StathisR
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Re: Useful MFDs [mini-OXP]

Post by StathisR »

Zireael wrote:
Diziet Sma wrote:I like what this does, but I don't like that I can't turn it off when I don't want it on-screen. The various other MFDs can be toggled off, but when I toggle this one off, it comes back on again by itself a moment later. If you could fix this, it would be very handy.

(I look forward to the 'damaged equipment' function, if you can get it working.. that would really be helpful.)
I am not good at Oolite modding, if anyone knows how to fix it and wants to, it'd be great.

And someone else already made what I was trying to, that is - a manifest MFD.

Maybe we could pack the MFD OXPs together?
In the script.js file remark line 24

player.ship.setMultiFunctionDisplay(1,"useful_MFD_general_info");

and it will work like the other MFDs

Zireael
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Re: Useful MFDs [mini-OXP]

Post by Zireael »

Useful MFD update by Norby to make it compatible with HUD Selector: https://app.box.com/s/bnta8z8mdzf2ogix4mgytyv7fsbu3ur1

dybal
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Re: Useful MFDs [mini-OXP]

Post by dybal »

Adds Service Level, Fuel Leak and Available Fuel (I like to know the fuel numbers since I run the HardWay OXP and it takes fuel to cruise):

Code: Select all

this.$showGeneralInfo = function() {
|       player.ship.setMultiFunctionText("useful_MFD_general_info", "Service level: "+ player.ship.serviceLevel + "%\nFuel Leak rate: " + player.ship.fueelLeakRate + "LY/s\nFuel: " +player.ship.fuel + "LY\nCredits: " + player.credits + "\n Legal Status : " + player.legalStatus + " (" + player.bounty + ") \n Rating: " + player.rank + " ( " + player.score + " ) \n Current date: " + this.$setDateSince(3142, 2, 21) + " Kills per day: " + this.$killRate(), true);
//    player.ship.setMultiFunctionDisplay(1,"useful_MFD_general_info");
}

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