Planet Forests and Oceans

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
phkb
Commodore
Commodore
Posts: 2285
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Planet Forests and Oceans

Post by phkb » Wed Apr 17, 2019 1:26 am

Sometimes, random numbers are just too, well, random...

Looking at the new planetary textures, and comparing them to the textual description of the planet, can sometimes leave one thinking, "Really? That planet is known for its vast forests? But it's covered in water!" A fix for the planet Lave was even checked in recently to correct the look of the planet and make it more like the description.

Following a similar logic, I've gone through all the planets in the Eight, every one with "forests" or "oceans" in their description, and tweaked the look of the planet to better match the description. The results are in two separate OXP's: PlanetForests.zip and PlanetOceans.zip.

You'll need to download and unzip the folder inside each of these packs into the "AddOns" folder of your Oolite installation.

I've left these as OXP's for the moment, rather than as OXZ's, to encourage feedback on my choices. If you feel I've been too boring or haphazard in my changes, share your version and I'll update the OXP with the best ones. Most of my changes have usually been in adjusting the amount of land on the planet, using the "percent_land" property, but I've also sometimes changed the land color if I felt the current land color was not foresty enough.

If you look at the planetinfo.plist files, you'll notice I've included a lot of planets with no changes. I've left in the systems I made no changes to purely for reference, and in case I want to revisit one of those systems some time in the future. I've also included in the comments the type of forest/ocean the planet has (eg vast, pink, etc), again for easy reference.

Let me know what you think!

Edit to add: BTW, if you're using Povray planets, these OXP's will do nothing for you! It will only make a difference if you're using the default textures.

User avatar
stranger
Deadly
Deadly
Posts: 141
Joined: Thu Apr 05, 2018 5:31 am
Location: Vladivostok, Russia

Re: Planet Forests and Oceans

Post by stranger » Wed Apr 17, 2019 9:48 am

Really nice idea, phkb!

I'm using another approach with texture smart selection by script. Planet textures in png format seems obsolete now and I doubt is it reasonable to present this project. Didn't analyzing your OXPs yet. Are you using any other marker words besides "forest" and "ocean"? If you have lobsters as residents for example, you need planet with water bodies, yep? And if you have frogs, planet covered with tropical forests will be more suitable than arctic world. And I think desert world will be more suitable for reptiles etc.

User avatar
phkb
Commodore
Commodore
Posts: 2285
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Re: Planet Forests and Oceans

Post by phkb » Wed Apr 17, 2019 12:20 pm

I just looked at “forests” and “oceans” for these ones. I might have a look at those other criteria at some point though. Unless someone beats me to it!

Post Reply