(WIP) Coyote's Run mission pack v2.0

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(WIP) Coyote's Run mission pack v2.0

Post by phkb » Mon Sep 23, 2019 5:12 am

Coyote's Run.oxz

I've had this sitting around for a while without making a lot of progress on it, so I thought it better to share it and potentially get some other eyes looking at it. This is an update to the "Coyote's Run" mission pack, updating all the scripts and files to use the latest facilities in Oolite, and fixing a couple of bugs. Theoretically I've made no logic changes to the flow of the mission and so this should be a 100% complete conversion, but that's where it's sometimes harder to check.

Now, stay with me, as this next bit is tricky. If you have the shady version of Griff's ships installed, but don't have the "replace" pack installed, and you want to use Griff's shady versions for ships used in this mission, then you need to add this pack to your AddOns: Coyote's Run For Griff.oxz. I'm pretty confident that 9 times out of 10 you won't need this, but just in case...

There's a save game in the "Resources" folder inside the pack you can copy to your save games folder if you want to start the mission quickly. Otherwise, the mission starts as the wiki says, when you jump into Laquused in G5, with a Cloaking Device.

As always, let me know if you find any bugs/problems/etc.

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Re: (WIP) Coyote's Run mission pack v2.0

Post by Cody » Mon Sep 23, 2019 5:28 pm

Cool! Which texture are you using for Lago (the interstellar Neptunian)?
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Re: (WIP) Coyote's Run mission pack v2.0

Post by phkb » Mon Sep 23, 2019 9:36 pm

I didn't change the planet texture from the original, although I did update the station texture and gave it a normal map to make it a bit bumpy. Did you have a specific texture in mind you'd like to see used?

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Re: (WIP) Coyote's Run mission pack v2.0

Post by Cody » Mon Sep 23, 2019 9:46 pm

I can't remember which one was in the last release (Smivs' one?), but submersible gave me permission to use one of his Povray textures...

Image

Cube map here.
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Re: (WIP) Coyote's Run mission pack v2.0

Post by phkb » Mon Sep 23, 2019 9:49 pm

Yes, that's the one in use.

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Re: (WIP) Coyote's Run mission pack v2.0

Post by Cody » Mon Sep 23, 2019 9:50 pm

Again... cool!
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Re: (WIP) Coyote's Run mission pack v2.0

Post by Gnievmir » Sun Sep 29, 2019 7:39 pm

I need your help. I'm in Lazaso and I don't know how to enter interstellar space. Any hint?

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Re: (WIP) Coyote's Run mission pack v2.0

Post by phkb » Sun Sep 29, 2019 8:20 pm

Start a jump to a destination (and it should be clear from other information what that destination is). Then, just as you’re about to enter hyperspace, pull back on your stick and hold it there. If you time it right, the hyperspace colours should be different.

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Re: (WIP) Coyote's Run mission pack v2.0

Post by Cody » Sun Sep 29, 2019 9:30 pm

phkb wrote:
Sun Sep 29, 2019 8:20 pm
... pull back on your stick and hold it there.
This may require keyboard input, rather than the 'stick.
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Re: (WIP) Coyote's Run mission pack v2.0

Post by Gnievmir » Mon Sep 30, 2019 5:11 am

Oh, it's so simple. Thank you very much

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Re: (WIP) Coyote's Run mission pack v2.0

Post by Okti » Wed Dec 04, 2019 7:00 pm

Sorry I was not around for a long time, but I am pleased to see my old mission is still maintained, thanks to every one
My OXP's
And Latest Mission Coyote's Run

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