Superfast cargo pods

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David Falkayn
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Superfast cargo pods

Post by David Falkayn »

A couple of times, after destroying a ship, I've attempted to scoop up the wreckage, only to find that it was moving faster than I was. Now, since I'm flying around in a Python, I realize that there are things out there that are faster than me, and I've found a couple of ways to deal with this, namely Witchspace Injectors and short in-system jumps. But these tend to lead to a couple of pods being accidentally smashed. Is there any way to blow up a ship that will ensure it's cargo doesn't go flying off at "escape velocity?"

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Post by LittleBear »

When badly damaged, a lot of traders will eject cargo in a (vain?) attempt to save their lives, hoping you'll stop to garb it. Laser the ship up gently, so that it starts venting plasma. Now get in its slip-stream. Quite often it will start spilling cargo almost into your scoops. Give it a blast of laser occasionally, but not enough to kill it. This will often prompt him into launching escape pods. Scoop them too! Unpiloted the ship grides to a hault. Turn and destroy the hull. As it was stopped, any unejected cargo inside won't drift far.
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Post by Captain Hesperus »

Welcome to the Boards, Commander Falkayn!
I have to concur with the Small Fierce Ursoid solicitor. 'Ruffling' a cargo-carrying victim pirate until they dispense 1-tonne canisters of profit is by far the easiest means of getting cargo. Another, slightly more risky, tactic is allowing your target to get on your six o'clock, where you can bring your aft beam or Military laser to bear. Slow down, forcing them to do the same, laser 'em to death, then pitch over and drop thrust to dead slow and the cargo will pretty much park itself in your 'space shovel'.

N.B. Don't try this if you haven't got a shield booster as your premature death by lasering may ensue.

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Post by TGHC »

Sadist! :wink:
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Post by Captain Hesperus »

TGHC wrote:Sadist! :wink:
To whom are you refering? :)

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Post by TGHC »

I was referring to LB pulling the legs off one by one :twisted:
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Post by Commander McLane »

Sadists all of you (including me, of course! :twisted:)!

So how many ways can we come up with to "milk" a trader?

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And of course welcome to the board, David Falkayn! (Although you logged in a couple of weeks ago, but nevertheless the first post is a reason for a welcome!)

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Post by Ramirez »

I do have a weapon that can override a target's control systems and activate the cargo jettison mechanism, so even the most powerful ships can be made more succeptable to pirates. Might have to add that one to the Missiles and Bombs OXP, though at a suitably high price.
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Post by TGHC »

Woohoo, so that means we can attack an imperial courier and make them jettison their illgotten gains, sounds like a really expensive piece of kit!
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Post by Captain Hesperus »

Ramirez wrote:I do have a weapon that can override a target's control systems and activate the cargo jettison mechanism
Oh! Laxative Missile! :lol:

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Post by Commander McLane »

Ramirez wrote:I do have a weapon that can override a target's control systems and activate the cargo jettison mechanism, so even the most powerful ships can be made more succeptable to pirates. Might have to add that one to the Missiles and Bombs OXP, though at a suitably high price.
Yes, definitively! Sounds really cool! :D 8) :P

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Post by Ramirez »

Captain Hesperus wrote: Oh! Laxative Missile! :lol:
For a long time I've been calling it the prolapse missile!

I've taken a quick break from my Trident Down testing (almost done!) and have knocked up a piece of kit based on the MBDA Storm Shadow:

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Who wants to start the bidding?
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Post by Cmdr. Maegil »

Ramirez wrote:
Captain Hesperus wrote:Oh! Laxative Missile! :lol:
For a long time I've been calling it the prolapse missile!
I've taken a quick break from my Trident Down testing (almost done!) and have knocked up a piece of kit based on the MBDA Storm Shadow:
Who wants to start the bidding?
Oh! Uh! How nice, an atmospheric-capable guided missile!
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Post by Commander McLane »

Nice! :D

How much cargo will it force its victim to eject? One cannister? All of them? Is it vulnerable to ECM? IMO all those factors should influence the price.

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Post by TGHC »

It's a very good likeness to the real thing. Apart from forcing cargo pods to be discharged, will it eventually impact with the target, or is it just a proximity role.
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