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 Post subject: Re: Screenshots
PostPosted: Fri Jun 29, 2018 2:35 pm 
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Sharp Shooter Spam Assassin
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Quote:
The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!

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 Post subject: Re: Screenshots
PostPosted: Fri Jun 29, 2018 4:49 pm 
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Quote:
Let's not forget the original, original Krait.

Image

I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.

Quote:
Quote:
The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!

I think the new ED version is the MkII or something.
When I saw the design previews I wan't impressed but I must admit, it's growing on me.

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 Post subject: Re: Screenshots
PostPosted: Fri Jun 29, 2018 5:59 pm 
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Quote:
I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.
OK, so it's the more-original-but-not-original-original version. :D

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 Post subject: Re: Screenshots
PostPosted: Fri Jun 29, 2018 7:01 pm 
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Quote:
OK, so it's the more-original-but-not-original-original version. :D
Glad we've cleared that up :D

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 Post subject: Re: Screenshots
PostPosted: Mon Jul 02, 2018 10:23 pm 
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Actually i see some similarities between the new E:D Krait MK II and the current Oolite Krait. Like the engines and or the topside edge that is kindof extruded.

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 Post subject: Re: Screenshots
PostPosted: Mon Jul 23, 2018 10:44 pm 
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I have just released version 2.0 of my Dangerous HUD which now has a much cleaner layout!

Image

(the screenshots in that thread are out of date but I plan to update them as well as to create a wiki page for this HUD shortly)


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 Post subject: Re: Screenshots
PostPosted: Wed Aug 08, 2018 6:32 pm 
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Image

scuffed mussurana as pirate

grey trader mussurana

Image

When moving ships around in the shipyard, energy and recharge are changing values? :?


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 Post subject: Re: Screenshots
PostPosted: Thu Aug 09, 2018 1:21 pm 
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Is this to do with extra equipment?
The template has
Code:
max_energy = 200;
and
Code:
energy_recharge_rate = 4.75;
which apply to all four versions - player, hunter, trader and pirate.
The hunter in your screenshot would have shield boosters and perhaps extra energy units, but it is not normally a player-buyable variant so should not be appearing in the shipyard at all.

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 Post subject: Re: Screenshots
PostPosted: Thu Aug 09, 2018 6:04 pm 
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I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz


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 Post subject: Re: Screenshots
PostPosted: Fri Aug 10, 2018 12:10 am 
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Deadly
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Quote:
I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz
Every time you encounter another variant of a ship it will be saved at the gallery. This include different weapons, equipment, painting and even a different key in the shipdata.plist. I think I have now around 58 variants of the Cobra Mark III there :D

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 Post subject: Re: Screenshots
PostPosted: Fri Aug 10, 2018 9:54 pm 
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Quite Grand Sub-Admiral
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gsagostinho's ships take immediate advantage of the new specular methods, since they depend on the default game shaders. Unfortunately, the pictures cannot show it how it really is. You have to see those reflections traveling across the ship's body...
Image
Image
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Fri Aug 10, 2018 10:04 pm 
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Wow, that looks really good! Can't wait to try them myself! :D


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 Post subject: Re: Screenshots
PostPosted: Sat Aug 11, 2018 6:30 pm 
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Quite Grand Sub-Admiral
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The Staer9 ships and the Griff Boa have received the new shader treatment in my install. The Griff Boa in particular has always looked great, but with the new lighting it is out of this world.

Image
Image
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Image
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 Post subject: Re: Screenshots
PostPosted: Sat Aug 11, 2018 10:18 pm 
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Quite Grand Sub-Admiral
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Image
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Sun Aug 12, 2018 12:17 am 
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Well a quick upgrade to 'vanilla' trunk 1.87 gave me the following....
aaargh


Image

But after changing GGX from 0 to 1 in the default shader and a reboot...
pfew


Image

Yes, superhub does it too :)

Image

Mussurana does it again beautiful 8) , but some like the grey cruiser do not show much... :?

Image

Aaah the atmosphere is back, overall it seem everything is a bit lighter and there seem to be a slightly bigger difference
in the lighted and nonlighted parts of objects...
I feel a little performance hit on everything, reacting a tad bit slower on keyboard commands, still 40/50fps.


Very nice indeed :) :) :)


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