Search found 2630 matches

by spara
Mon May 10, 2021 5:45 am
Forum: Expansion Pack
Topic: Griff's Glowroids
Replies: 43
Views: 1250

Re: Griff's Glowroids

Cody wrote: Mon May 10, 2021 4:12 am <chortles> Hermit's Bane! That needs to be a Griff hermit, methinks!
In my Spicy Hermits, there are abandoned hermits out there. Piñatas, if you wish, since they can be monetized by destroying them. Maybe this is what has happened.
by spara
Sun May 09, 2021 9:12 am
Forum: Expansion Pack
Topic: MasterClass: How to OXP (updating SoThisTC)
Replies: 85
Views: 9093

Re: MasterClass: How to OXP (updating SoThisTC)

Can't seem to get your rather splendid maps to show on my AppleMac. And any chance of larger copies of them for the new Geography page on the wiki? Wiki already has them in some form somewhere. The original pdf-versions can be found here: http://www.aegidian.org/bb/viewtopic.php?f=2&t=6053 (Is ...
by spara
Sat May 08, 2021 3:51 pm
Forum: Expansion Pack
Topic: MasterClass: How to OXP (updating SoThisTC)
Replies: 85
Views: 9093

Re: MasterClass: How to OXP (updating SoThisTC)

montana05 wrote: Sat May 08, 2021 2:51 pm
spara wrote: Sat May 08, 2021 2:30 pm Neutral allows pirates and other scum to loiter around or something. That can't be tolerated in the Truump empire.
Scum attracts scum, you can see that currently in RL with the greedy, offensive punks (GOP) in the US. :wink:
:mrgreen: "Chaotic" might be the correct alignment here.
by spara
Sat May 08, 2021 2:30 pm
Forum: Expansion Pack
Topic: MasterClass: How to OXP (updating SoThisTC)
Replies: 85
Views: 9093

Re: MasterClass: How to OXP (updating SoThisTC)

ai_type: I'm changing this to the more recent js-based core AI. If I were more ambitious, I might want to write my own AI to better fit the Sothis. I'm not, so this will do. While for standard AI's .js is working fine for a customized one I still would recommend .plist. Why ? Much better documented...
by spara
Sat May 08, 2021 12:24 pm
Forum: Expansion Pack
Topic: MasterClass: How to OXP (updating SoThisTC)
Replies: 85
Views: 9093

Re: MasterClass: How to OXP (updating SoThisTC)

And the final touches. I'm changing the sothis definition in shipdata-overrides.plist to this: "sothis_station" = { market_capacity = 63; market_definition = ( { "type" = "class"; "name" = "oolite-business"; "price_multiplier" = 1.2; "...
by spara
Sat May 08, 2021 7:46 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2375
Views: 527162

Re: Griff's normalmapped ship remakes

Excellent. For future reference and to anyone interested here are Griff's old all-in-one files from pre-oxz era. https://app.box.com/s/raw152biz9vom7i3c535bhqeiiq0subn These are the last ones we used before they were oxzified. I still remember :D. There was one resource oxp and a choice between repl...
by spara
Fri May 07, 2021 2:30 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2375
Views: 527162

Re: Griff's normalmapped ship remakes

I'm fairly sure I found them from Wayback Machine. I was able to download the good old shipset_1.23 package which seems to include the variations. Needs a bit work to extract them from the package, but should not be a problem. I'll get back with this.
by spara
Fri May 07, 2021 2:24 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2375
Views: 527162

Re: Griff's normalmapped ship remakes

I'm pretty sure something i did in the shader ruined the effects for these, or i came up with something else i might have thought was better, i dunno, i went through a phase of endlessly tinkering with stuff and just ended my making everything drabber and greyer, let me have a look through my oolit...
by spara
Fri May 07, 2021 2:10 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2375
Views: 527162

Re: Griff's normalmapped ship remakes

It looks like when Griff oxzified the ships, the special versions were discarded. And not just discarded, they are not in the box repository either. A bit of a shame, variation is always variation. If someone happens to find versions of those, including the organic one, they could (and should) be re...
by spara
Wed May 05, 2021 7:09 pm
Forum: Expansion Pack
Topic: MasterClass: How to OXP (updating SoThisTC)
Replies: 85
Views: 9093

Re: MasterClass: How to OXP (updating SoThisTC)

Thanks cim for correcting me once again. The code gets simpler in each iteration :D. One more time, the populator: system.setPopulator("sothis_tc", { callback: function(pos) { system.addShips("sothis", 1, pos, 0); }.bind(this), location: "PLANET_ORBIT", locationSeed: 50...
by spara
Mon May 03, 2021 3:37 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 280
Views: 78347

Re: Oolite Wiki

Opinion on retextures. Griff's shady ships are good for variation vs Base Shipset Normal and Specular/Gloss Maps showcase the latest graphical additions. Personally I prefer Griff's shady ships. It's tremendously difficult to find consensus on what would be a good starter set :D. Norby tried that wi...
by spara
Mon May 03, 2021 3:31 pm
Forum: Expansion Pack
Topic: MasterClass: How to OXP (updating SoThisTC)
Replies: 85
Views: 9093

Re: MasterClass: How to OXP (updating SoThisTC)

So quaternions are the square roots of the cube roots of -1? Is that it? Quaternions in this context are an extension to 3d vectors, which allows one to express orientation in 3D-space. Aboutish. What about the listing on the Ship's Library (at game start-up)/ View Ship Specifications (on the docke...
by spara
Mon May 03, 2021 3:17 pm
Forum: Expansion Pack
Topic: [Release] Station Validator 1.0
Replies: 24
Views: 11344

Re: [Release] Station Validator 1.0

Sorry to disappoint, but this oxp only prevents the destroyed to be respawned before set time. Construction versions of the stations could be added, if wanted. I had an idea of some sort of generic "work in process" -placeholder, like a construction site or something, but never got around ...
by spara
Sun May 02, 2021 12:40 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 280
Views: 78347

Re: Oolite Wiki

Or maybe, just maybe, it should be made obvious that after installing you better install some fancy oxps to get you started with that "my game" feeling. It's all about perspective and with these resources I find it quite futile to try to make a good looking game to compete with all those f...
by spara
Sat May 01, 2021 2:17 pm
Forum: Expansion Pack
Topic: MasterClass: How to OXP (updating SoThisTC)
Replies: 85
Views: 9093

Re: MasterClass: How to OXP (updating SoThisTC)

A quick revisit on positioning of the station and markets. I was just going to make the thing work, but since quite a lot has changed in the core since the oxp was made, I'm going to take this opportunity to make some things better. Oolite takes place in 3D space and postitioning+orientation is done...