Search found 1668 matches

by Redspear
Tue Jun 22, 2021 6:15 pm
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

How can we actually find the size of a ship? Is that part of some OXP manifest/plist/shipyard file, or would we have to scan the model data? Even if it is model data, how can that be read? I think the normal way is to load the dat file into a piece of modelling software and get your device to calcu...
by Redspear
Tue Jun 22, 2021 4:02 pm
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

Suppose the perp was a cop-killer, having fragged a Viper or two. Then I think the cops may choose to pursue the son of a bitch! Oh I think there are reasons, no doubt, but for the interceptors to have them as standard seems odd. I think a hyperdrive serves the pilots much more than it does their e...
by Redspear
Tue Jun 22, 2021 10:54 am
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

As long as hyperspace_motor = no; is not included the default is a hyperdrive. I don't think it was ever in the relevant AI though. Could this still be significant however? If so the hyperspace_motor line might be as likely a candidate for an omission as any deficiency in the AI. I rarely look at A...
by Redspear
Tue Jun 22, 2021 9:49 am
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

Griff's late-model Cobra Mk III (which I fly) is much closer to the original Elite model. We're agreeing far too often lately, I'll clearly have to up my outrageousness :P I'm reasonably certain that the Interceptor was hyperspace-capable, but no longer! Ah, that I didn't know. I thought it still w...
by Redspear
Tue Jun 22, 2021 9:25 am
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

Do we know when and why it was changed? I'd guess it was when Griff's shipset was adopted as standard. Both of his vipers had essentially the same model I believe (agreeing with Cody here it seems). We have a number of possible parallel games already This is the problem with a wiki for a highly (an...
by Redspear
Mon Jun 21, 2021 10:10 pm
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

The Boa mk II is just too good IMHO Yeah, it's always puzzled me! And the Boa mk I has a fat rear end that makes rescaling it a pain! :lol: So I'm using this 'canonical' cheat: Although marginally smaller than the Python, which it superseded, the Boa has a greater cargo capacity due to refinements ...
by Redspear
Mon Jun 21, 2021 9:06 pm
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

OK, I think I'm nearly there. Adjusted for 'Hull Stress Factor' (energy banks) max speed and max crew for all vessels (halved for python and doubled for boa to meet criteria of boa being the smaller ship) Two size charts: earlier attempt - - - > all (known) data accounted for https://i.postimg.cc/Xv...
by Redspear
Sun Jun 20, 2021 9:35 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 162
Views: 47412

Re: Why was the difficulty of pirates set so high?

Basically, the only way to sruvive being jumped by a giant swarm of pirates is to run away. And most pirate attacks are quite large. The times you get jumped by a small enough group of pirates that you can actually fight them off is rather rare. Well, yeah... Some of us have been trying to oxp opti...
by Redspear
Sun Jun 20, 2021 7:34 pm
Forum: Discussion
Topic: Screenshots
Replies: 5855
Views: 1410852

Re: Screenshots

Normal mapping can add believable depth on large surfaces, but not on all viewable angles (on this ship, I only used it for the logos) it does make the logos stand out positive ! (the normalmap from the lightspeeder was bw?) IIRC it was a largely a grey metal texture layer with white logos in vario...
by Redspear
Sun Jun 20, 2021 4:56 pm
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

I would have thought that fast engines... have a part to play too. Quirium is surely dangerous stuff and a quirium engine needs a lot of protection built in to stop it just exploding at whim. Damn it man (/woman/whatever/none of my business really), you're right! As I've said already my interpretat...
by Redspear
Sat Jun 19, 2021 10:23 pm
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 683

Re: Nerdy Analysis For Fun (NAFF)

TLDR - exploring the idea that additional crew indicates additional standard equipment and that some equipment takes up significant space. Concluding with not only consequences for smaller ships but also with potentially more interesing upgrade options including slower yet more even upgrade progres...
by Redspear
Sat Jun 19, 2021 7:27 pm
Forum: Discussion
Topic: Screenshots
Replies: 5855
Views: 1410852

Re: Screenshots

Rx anaconda in 1.91 ( up or down ) Ah yes, I thought that was an interesting shipset (I quite liked the python if I remember) but they all showed up rather dark on my PC. Hard to visualise them now (as it sort of was then...) https://i.postimg.cc/jdWN1TCb/oolite-332s.png I really like how you've in...
by Redspear
Sat Jun 19, 2021 1:16 pm
Forum: Outworld
Topic: Quote of the week!
Replies: 704
Views: 316894

Re: Quote of the week!

At one point you're talking about animals, and at another you're talking about "living things" True. However it was in response to the quote concerning animals - I admit, I wasn't clear. Even sessile animals exibit feeding behaviour of a sort. I think there's a partly philosophical argume...
by Redspear
Sat Jun 19, 2021 7:36 am
Forum: Discussion
Topic: Brainstorming for a MultiUser OXP
Replies: 36
Views: 521

Re: Brainstorming for a MultiUser OXP

Apologies if any of the following is patronising but it's not clear where you are stuck beyond generally not knowing what to do. So, you have your event handler (when something happens) next you're going to need to define the event itself and so given that you want something to happen when docked at...
by Redspear
Fri Jun 18, 2021 9:17 pm
Forum: Discussion
Topic: Brainstorming for a MultiUser OXP
Replies: 36
Views: 521

Re: Brainstorming for a MultiUser OXP

Can someone give me a push in the right direction for an OXP? What I didn't realise when first looking at that reference is that you typically need an 'event handler' in order to trigger something to happen within the game. So, for example shipEnteredStationAegis could be the condition to trigger a...