Search found 605 matches

by Astrobe
Tue Jun 22, 2021 6:05 pm
Forum: Discussion
Topic: Nerdy Analysis For Fun (NAFF)
Replies: 55
Views: 676

Re: Nerdy Analysis For Fun (NAFF)

5) Every ship is multi-role, and most of them are terrible at it. Freighters like the Python and Boa are basically just much bigger versions of the Mamba or Sidewinder - they fly about the same, they're just slightly tougher (and not even that much tougher). Compare with something like Tie Fighter ...
by Astrobe
Wed Jan 13, 2021 6:46 pm
Forum: Expansion Pack
Topic: Best expansion packs - just my two cents
Replies: 8
Views: 5121

Re: Best expansion packs - just my two cents

A bit tangential, but there's a streamer named "opensource_gaming" on Twitch ( https://www.twitch.tv/opensource_gaming ) who plays and shows, well, open source games. He does not have a large number of viewers usually, but it is one way to promote Oolite. But I think (didn't launched a van...
by Astrobe
Sun Jun 21, 2020 2:33 pm
Forum: Expansion Pack
Topic: [release]Sun Kiota stations
Replies: 19
Views: 14087

Re: [release]Sun Kiota stations

Hello, I had to fetch again this OXP because it is not on my disk anymore (or somewhere non obvious). I only rarely play Oolite these days, and last time I was hacking it, I removed Kyota stations in favor of the rock hermits the system populator may spawn near the sun if you ask it (more-or-less) p...
by Astrobe
Sun Mar 29, 2020 11:55 am
Forum: Expansion Pack
Topic: Star Fuel OXZ
Replies: 19
Views: 18293

Re: Star Fuel OXZ

I have added a configuration parameter for the minimum planetary radius to get enhanced fuel: https://gitlab.com/Astrobe/star-fuel If you have no idea what the frack Git is, just click the button on the left of the blue "clone" button and download the source as zip. I think making Star fue...
by Astrobe
Sat Mar 28, 2020 11:20 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 162
Views: 47405

Re: Why was the difficulty of pirates set so high?

I think Cim's old "Risk based Economy" (basically the unsafer the system the better the prices) was a good idea except for the early game, when you cannot afford to take any risk. IMHO what is needed is: - A viable, medium difficult Adder start, so that you have a longer progression path (...
by Astrobe
Fri Mar 20, 2020 6:41 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 40303

Re: [Release] Space Crowds

if (spawnedShips[i].isShip && !spawnedShips[i].isDerelict && !spawnedShips[i].isBoulder && !spawnedShips[i].is1t-cargopod) unfortunately all three of these caused the Cargo Pods to vanish as soon as they showed up; no key press, no nothing, just poof and they were gone a spl...
by Astrobe
Tue Mar 17, 2020 7:11 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 162
Views: 47405

Re: Why was the difficulty of pirates set so high?

I have been away from Oolite (and tbh just passing by) for a couple of years because I am into Minetest ("MT") now. Minetest and Oolite share a few traits. One of them is the ability to build your own game by piling up mods. Actually, that's the theory. I am making my own game in MT and I ...
by Astrobe
Sun Mar 15, 2020 9:03 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 162
Views: 47405

Re: Why was the difficulty of pirates set so high?

I don't think it solves the problem - or rather, the real problem behind this one, which is that the game gets easier as you progress. It should be the opposite. Even if you tweak the systems' population, you can still be caught by pirates and dodging them all the way to the station is a painful exp...
by Astrobe
Sat Mar 14, 2020 11:43 am
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 40303

Re: [Release] Space Crowds

Hello, Sorry, I've been away from Oolite for a long time and rarely play it now (I'm into Minetest these days). I have some unreleased code that goes like this: this.$removeFarShips=function() { var spawnedShips=this.$spawnedShips; var count=0; for(var i=0; i<spawnedShips.length; i++) { // ship migh...
by Astrobe
Sun Jun 02, 2019 10:07 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 6213
Views: 1104681

Re: Science Fiction Trivia

The legend of Archimedes' burning glass

https://en.wikipedia.org/wiki/Burning_glass
by Astrobe
Thu May 30, 2019 10:18 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 6213
Views: 1104681

Re: Science Fiction Trivia

Mass Effect.
by Astrobe
Wed May 29, 2019 5:03 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 6213
Views: 1104681

Re: Science Fiction Trivia

As expected from the man who brought light to cities!

Your turn, Commander_X.
by Astrobe
Sun May 26, 2019 10:12 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 6213
Views: 1104681

Re: Science Fiction Trivia

I'd be surprised if Proxima Centauri was entirely left alone by sci-fi authors. The existence of a planet has been confimed in 2016.
by Astrobe
Sat May 25, 2019 12:03 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 6213
Views: 1104681

Re: Science Fiction Trivia

Nice find, but not a very satisfying answer for several reasons... I'll wait a little more for other proposals.
by Astrobe
Sat May 25, 2019 10:02 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 722
Views: 296766

Re: BGS - The BackgroundSet

Thanks for BGS, it improves Oolite a lot. One thing that bugs me a little is that the background images show designs very different from Oolite; one can see for instance a very round ship in one of them. Personally I prefer to keep a consistent look, which means very "geometric" designs. G...